Top Ten 2017 Releases I Meant To Read But Didn’t Get To (But TOTALLY Plan To in 2018!)
Top Ten Tuesday is an original feature/weekly meme created by The Broke and the Bookish. They created the meme because they love lists. Who doesn’t love lists? They wanted to share these list with fellow book lovers and ask that we share in return to connect with our fellow book lovers. To learn more about participating in the challenge, stop by their page dedicated to it and dive in!
This week’s topic: Top Ten 2017 Releases I Meant To Read But Didn’t Get To (But TOTALLY Plan To in 2018!)
Magical jade—mined, traded, stolen, and killed for—is the lifeblood of the island of Kekon. For centuries, honorable Green Bone warriors like the Kaul family have used it to enhance their abilities and defend the island from foreign invasion.
Now the war is over and a new generation of Kauls vies for control of Kekon’s bustling capital city. They care about nothing but protecting their own, cornering the jade market, and defending the districts under their protection. Ancient tradition has little place in this rapidly changing nation.
When a powerful new drug emerges that lets anyone—even foreigners—wield jade, the simmering tension between the Kauls and the rival Ayt family erupts into open violence. The outcome of this clan war will determine the fate of all Green Bones—from their grandest patriarch to the lowliest motorcycle runner on the streets—and of Kekon itself.
Jade City begins an epic tale of family, honor, and those who live and die by the ancient laws of jade and blood.
The Ark of the Covenant has been spirited out of Egypt to Petra, along with the last of its guardians. But dark forces are in pursuit. Three demons, inadvertently unleashed by Juba of Numidia and the daughter of Cleopatra, are in league with Tiberius, son and heir of Augustus Caesar. They’ve seized two of the fabled Shards of Heaven, lost treasures said to possess the very power of God, and are desperately hunting the rest.
Through war and assassination, from Rome to the fabled Temple Mount of Jerusalem and on to the very gates of Heaven itself, the forces of good and evil will collide in a climactic battle that threatens the very fabric of Creation.
The Realms of God is the thrilling conclusion to Michael Livingston’s historical fantasy trilogy that continues the story begun in The Shards of Heaven and The Gates of Hell.
The Stone in the Skull, the first volume in her new trilogy, takes readers over the dangerous mountain passes of the Steles of the Sky and south into the Lotus Kingdoms.
The Gage is a brass automaton created by a wizard of Messaline around the core of a human being. His wizard is long dead, and he works as a mercenary. He is carrying a message from a the most powerful sorcerer of Messaline to the Rajni of the Lotus Kingdom. With him is The Dead Man, a bitter survivor of the body guard of the deposed Uthman Caliphate, protecting the message and the Gage. They are friends, of a peculiar sort.
They are walking into a dynastic war between the rulers of the shattered bits of a once great Empire.
Enter Rem: new to Yenara and hungover in the city dungeons with no money for bail. When offered a position with the Watch to compensate for his crimes, Rem jumps at the chance.
His new partner is less eager. Torval, a dwarf who’s handy with a maul and known for hitting first and asking questions later, is highly unimpressed with the untrained and weaponless Rem.
But when Torval’s former partner goes missing, the two must consort with the usual suspects — drug dealing orcs, mind-controlling elves, uncooperative mages, and humans being typical humans — to uncover the truth and catch a murderer loose in their fair city.
Travis Stillwell spends his nights searching out women in West Texas honky-tonks. What he does with them doesn’t make him proud, just quiets the demons for a little while. But his nights soon take a terrifying turn in a desert cantina, where Travis crosses paths with a mysterious pale-skinned girl in red boots. Come the morning, he wakes weak and bloodied in his cabover camper, no sign of a girl, no memory of the night before.
Annabelle Gaskin spies the camper parked behind her rundown motel and offers the disheveled cowboy inside a few odd jobs to pay his board. Travis takes her up on the offer, if only to buy time, to lay low, to heal. By day, he mends the old motel, insinuating himself into the lives of Annabelle and her ten-year-old son. By night, in the cave of his camper, he fights an unspeakable hunger. Before long, Annabelle and her boy come to realize that this strange cowboy they’ve taken in is not what he seems.
Half a state away, a grizzled Texas ranger is hunting Travis down for his past misdeeds, but what he finds will lead him to a revelation far more monstrous than he could ever imagine. A man of the law, he’ll have to decide how far into the darkness he’ll go for the sake of justice.
When these lives converge on a dusty autumn night, an old evil will find new life—and new blood.
In South Africa, the future looks promising. Personal robots are making life easier for the working class. The government is harnessing renewable energy to provide infrastructure for the poor. And in the bustling coastal town of Port Elizabeth, the economy is booming thanks to the genetic engineering industry which has found a welcome home there. Yes—the days to come are looking very good for South Africans. That is, if they can survive the present challenges:
A new hallucinogenic drug sweeping the country . . .
An emerging AI uprising . . .
And an ancient demigoddess hellbent on regaining her former status by preying on the blood and sweat (but mostly blood) of every human she encounters.
It’s up to a young Zulu girl powerful enough to destroy her entire township, a queer teen plagued with the ability to control minds, a pop diva with serious daddy issues, and a politician with even more serious mommy issues to band together to ensure there’s a future left to worry about.
Magic is a con game.
Kellen is moments away from facing his first mage’s duel and the start of four trials that will make him a spellcaster. There’s just one problem: his magic is gone.
As his sixteenth birthday approaches, Kellen falls back on his cunning in a bid to avoid total disgrace. But when a daring stranger arrives in town, she challenges Kellen to take a different path.
Ferius Parfax is one of the mysterious Argosi—a traveller who lives by her wits and the three decks of cards she carries. She’s difficult and unpredictable, but she may be Kellen’s only hope…
The first in a rich and compelling fantasy series bursting with tricks, traps and a devious talking squirrel cat.
The dream chooses the dreamer, not the other way around—and Lazlo Strange, war orphan and junior librarian, has always feared that his dream chose poorly. Since he was five years old he’s been obsessed with the mythic lost city of Weep, but it would take someone bolder than he to cross half the world in search of it. Then a stunning opportunity presents itself, in the person of a hero called the Godslayer and a band of legendary warriors, and he has to seize his chance or lose his dream forever.
What happened in Weep two hundred years ago to cut it off from the rest of the world? What exactly did the Godslayer slay that went by the name of god? And what is the mysterious problem he now seeks help in solving?
The answers await in Weep, but so do more mysteries—including the blue-skinned goddess who appears in Lazlo’s dreams. How did he dream her before he knew she existed? And if all the gods are dead, why does she seem so real?
Welcome to Weep.
The third exciting novel starring the unforgettable antiquities thief Owl—a modern-day “Indiana Jane” who reluctantly navigates the hidden supernatural world. From the pen of rising urban fantasy star Kristi Charish (Owl and the Japanese Circus) and for fans of Kim Harrison, Jim Butcher, Jennifer Estep, Jenn Bennett, and fantasy lovers everywhere.
The International Archaeology Association (IAA) is responsible for keeping all things supernatural under wraps. They’re also responsible for ruining the promising archaeology career of Alix Hiboux, better known as Owl.
Needless to say, Owl’s still a little sore about that.
Just to keep Owl’s life lively, the IAA has opened a bounty on the two designers of World Quest, the online RPG that is much, much more than it seems. Owl needs to locate the notorious gaming duo before the other mercenaries do. But finding the gamers won’t be easy since every clue points to them hiding out in the legendary lost city of Shangri-La. Not to mention that the last time Owl and the game designers spoke, their conversation didn’t exactly end on the best note…
Meanwhile, undercurrents of supernatural politics are running amok in Tokyo, dragging Owl and her friends into a deadly game of wits with an opponent who calls himself the Electric Samurai. The cost of losing? All-out civil war between two powerful supernatural factions.
All in all, just another great day on the job.
Dakota “Dak” Prentiss guards the biggest secret in the world.
They call it “Moss.” It’s your standard grey alien from innumerable abduction stories. It still sits at the controls of the spaceship it crash-landed eleven years ago. A secret military base was built around the crash site to study both Moss and the dangerous technology it brought to Earth.
The day Matt Salem joins her security team, Dak’s whole world changes.
It’s love at first sight—which is a problem, since they both signed ironclad contracts vowing not to fraternize with other military personnel. If they run, they’ll be hunted for what they know. Dak and Matt have only way to be together: do the impossible. Steal Moss and sell the secret of its existence.
And they can’t afford a single mistake.