Tough Traveling: Evil Lairs
The Thursday feature “Tough Traveling” is the brainchild of Nathan of Review Barn, who has come up with the excellent idea of making a new list each week based on the most common tropes in fantasy, as seen in The Tough Guide to Fantasyland by Diana Wynn Jones. Nathan has invited anyone who is interested to come play along, so be sure to check out the first link for more information.
This week’s tour topic is; Evil Lairs
The evil lair is where a great fantasy villain will spend the plurality of his or her time. (Topic provided by Christopher Scott Hand).
As always, Lord of the Rings trumps all lists. In this case, there’s that place where that burning eye thing hands out where that little guy has to take the thing….
The Arameri might not see their home as an evil lair, but to everyone who serves them, Sky is just that. Especially since it is the home of the imprisoned gods the Arameri use as weapons, including the deadly Nightlord, Nahadoth.
What if the bad guy turns an entire city into his evil lair. And even more eviler, makes it a place that normal folks want to live because he supplies all the jobs and food and other important things that make living fun. While he does have a secret lair within it, all of Newcago is Steelheart’s personal playground. And you better stay on his good side.
With a name like Darkhaven, this place has got to be evil, right? But it turns out that Satoris, the god accused of ushering in the world-ruining Sundering, is really just the victim of a horrible smear campaign by his siblings.
What could be more evil than a lair that can actually eat other lairs? Such is the case with London — yes, that London — in a time when cities are equipped with wheels and vicious weapons and tools to devour anything too slow to get out of their way.
Moirin seems drawn to evil lairs, possibly because her lovers all hang out in them. In Naamah’s Curse, she must rescue Bao from the Spider Queen, who holds him high in the mountains above Bhodistan. In Naamah’s Blessing, she must brave the black river and all the dangers of Terra Nova to find Raphael de Merliot in his fancy new home.
Such a tough theme! Gonna warn you ahead of time, my picks aren’t gonna be mind-blowing. I had a hard time coming up with examples this week, I’m just going to blame it on lack of sleep.
When seeking examples of evil lairs, always look to superhero/supervillain fiction. David and his fellow Reckoners are in Babylar (formerly Manhattan) in this follow-up to Steelheart. To defeat the Epic who rules the city, they first have to hunt her down by locating her super-secret hideout.
The Death Star is a space station and an ultimate weapon designed to allow Emperor Palpatine rule his empire through fear. Equipped with a super-powered laser, it is capable of destroying a planet with a single shot, as poor Alderaan learned. The first Death Star was the “evil lair” of its commander Grand Moff Tarkin, who also masterminded its development.
So I’m really scrambling for anything here. I was hanging out in World of Warcraft recently and noticed a couple of guildies running classic raids, going back into Icecrown Citadel to kill Arthas for the old cheevies. I thought to myself, Hey now, that counts as an evil lair, doesn’t it?